Learn
About the Engine
The Render Engine is an open-source game engine written in Javascript that runs in many web browsers. Because the engine runs in a web browser, it runs on many platforms as well, such as Windows, Linux, Mac, iPhone, and the Nintendo Wii. The engine is written in an extensible object-oriented way with clear object inheritance and good standards.
Latest News
Keep up with where The Render Engine is at and what's new. Find out what's in the works, from new features to tutorials and demos.
Open Standards & Libraries
The engine uses a number of libraries which are familiar to Javascript developers. Everything to do with manipulating the DOM is done with jQuery. The engine classes use the Base class for clear object structure. For 2D and 3D mathematics, the Sylvester library is used. Sounds are provided via SoundManager 2, a Flash to Javascript bridge for loading and playing sounds. The documentation is generated with JsDoc 2 and provided in a format familiar to most developers.
Engine Tutorials
Dive in and see what The Render Engine can do for you! With as much functionality as the engine provides, out of the box, you can be up and running, developing your own game in a matter of hours. Learn how to create a render context, draw shapes, check for input, and detect collisions. More tutorials will be provided as the engine matures and more features are added.
The MIT License
The Render Engine is written under the MIT Open Source License. This license provides that the engine will stay open source and can be used in whatever way you want, both publicly and commercially.